Keeping the single-player, turn-based, story-heavy flame alive. |
It's another hardcore, story-heavy RPG. Cool tactical combat. In-depth story with a ton of tough choices and many different endings. (Far more than in Avadon: The Black Fortress.)
It's very much in the spirit of the older Interplay/Black Isle/Bioware games, back when Interplay and Black Isle were still going great guns and Bioware still wrote Bioware games. If you liked Avadon, you should like this one. If you didn't like Avadon, Avadon 2 is bigger, has more tough choices that make a difference, and doesn't start as slow. Maybe you'll like this one.
Don't like our business model? Allow me to phrase a retort. |
We've sold about 2000 copies in the first 24 hours, after pretty much zero attention in the gaming press (not that we deserve attention, I guess). Now that most indie projects are made by big teams, these numbers seem super low. For a small lean-and-mean company like ours, it's really promising.
We'll still be in business.
"But This Looks Like It Was Made In 1995!"
And that's an insult? Um, kid, haven't you heard? That's the hip style now.
Pictured: My development process. |
It's been a long road. I'm in my forties and have been doing this for about 20 years, and questionable health and creeping burnout are taking their toll. I'm proud of this game, I truly am, and I think it's a lot of fun. But I can't rely on my body and brain to support my usual machine-like pace.
It'll be a while until reviews come out, but I'll spoil the surprise. 7/10, or 8/10 if the reviewer had a good day. That's how the prevailing standard of reviews go. Avadon 2 has low production values, but it's basically competently made and a lot of fun for people who like that sort of thing.
There will also be the standard cheap shots about how I should be doing different things. Even though spending my life trying to perfect my skills writing games in a beloved genre almost nobody else works in already makes me so edgy that I live out on an edge made of edges.
Anyway, there's a big demo. Hope you like it. I'm going back to bed.
Finally, I'm on twitter now. Follow me. I'm cranky and I don't want to be employable in the computer game industry, so it should end up pretty amusing.
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