Jeff-Vogel

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Monday, 2 July 2012

Mass Effect 3 Review: The Good Stuff

Posted on 21:56 by Unknown


Since I write so much in this space about fantasy role-playing games in general and Bioware stuff in particular, I feel kind of lame for saying nothing of note so far about Mass Effect 3 (ME3). The Mass Effect series is one of the best series in the genre, written by one of the best development houses, and BioWare has long been a huge influence on my work.

(Note I picked female Shepherd for the image above. Because FemShep is just better.)

People really care about this series. Perhaps a bit overmuch. If we as a people could give to real problems the same focus and energy we expended on arguing about the ME3 ending, the world would be a better place.

I played Mass Effect 1 and 2 obsessively. All side quests, all everything. I played Mass Effect 3 front to back (skipping a lot of the side quests, which sort of telegraphs how I felt about the experience), experienced the ending, and then watched the recently patched new endings on YouTube. There's a lot of good stuff here for game geeks to argue about, though, before I get too cranky about it, I wanted to say what I liked.

The Setting

I think the Mass Effect setting is one of the best in computer games. BioWare has this stuff down to a science. It was only when I was playing ME3 and revisited all the great conflicts in the series: Salarian vs. Krogan. Geth vs. Quarian. Humans vs. Everybody, that I really started to realize how much stuff there is. How complex and nuanced the issues facing the characters are. How interesting the setting is and how that, in turn, leads to interesting stories.

Between Mass Effect and Dragon Age, I personally think that BioWare is the best maker of computer game settings. I hope they keep doing it.

The Gameplay

Tight as a drum. Except for occasional problems finding walls my character could hide behind, the game plays well. It's fast paced, fun, and full of exploding things.

I do wish that there was more variety in what you could do. I desperately miss the vehicle sections in Mass Effect, which were great for breaking up gameplay. They had their problems, but, honestly, I think the game would be much better if those sections had been improved instead of dropped entirely.

The Ambition

The world of Mass Effect is a huge epic full of intractable conflicts. There were a lot of them left at the end of Mass Effect 2. The developers decided that, in ME3, they would all be settled. This makes the story of ME3 one of the most ambitious and far-reaching of any game I've ever played. It's a very generous gesture to players, a bit of fan-service to make sure that no lingering issues, even ones that could easily support a whole full game on their own, remained.

This choice was a little problematic in the execution. The ways these plots were settled felt a bit perfunctory. By the end of the game, there was no problem so enduring and thorny that it couldn't be solved by one guy fighting his way down two long corridors littered with chest-high walls. Still, the game wanted people to leave the series content, and it did its best to give the fans what they desired.

It's a great series. I hope these dialogue and story-rich single-player experiences still have a place in the gaming industry. I truly enjoyed it (especially the first two). I'm grateful to Bioware for making it and hope they keep making games like these.

Now that this is done, I have another article to write about the ending. I hope I can come up with something fresh to add to the countless gallons of virtual ink that have been spilled on the issue.

Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in bioware, mass effect, review | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Some Morbid Reading For Your Day
    As the years passed, I have seen a lot of Indie developers rocket past me, just because they are more talented and courageous than I am. Stu...
  • Katawa Shoujo, Sex Stuff in Games, and Choosing What You Are Allowed To See
    What I expected: Weirdo smut. What I got: A little box full of therapy. This is one of those blog posts it's really hard to hit the Publ...
  • The Joy and Despair of Writing These Stupid Games.
    Please, Charlie Bucket, save me from this hell of my own devising! I've been in 80-hour-week crunch for 15 months! "We are the musi...
  • A New Article on IGN RPG Vault.
    My latest View From the Bottom article, the first in a long time, is now up on IGN RPG Vault. It's called "We're All Charity Ca...
  • Why We Need Video Game Critics, Even If the Whole Topic Is Boring
    Video games need more of this ... We've reached the point where video games have a huge place in our culture, and yet most of them are ....
  • Marketing, Dumb Luck, and the Popping of the Indie Bubble.
    This article is kind of depressing, so here is a puppy hugging a kitten. Sigh. I hate writing articles like this. Even if I’m right (and I r...
  • "Whom" Is Dumb.
    This will be one of those blog posts where I go and court controversy. No, it won't be about software piracy. Something worse. I'm g...
  • More Arguing About Women In Video Games. But This Time the Women Can Beat You Up.
    Frankly, I want my avatar to look more like this ... The argument about how women should be portrayed in video games rages inexplicably on. ...
  • We Finally Released Avadon 2.
    Keeping the single-player, turn-based, story-heavy flame alive. After two years of development, we have finally released our first all-new g...
  • Mass Effect 3 Review: The Good Stuff
    Since I write so much in this space about fantasy role-playing games in general and Bioware stuff in particular, I feel kind of lame for say...

Categories

  • 10000 hours
  • addiction
  • adolescent power fantasy
  • advice
  • android
  • apple
  • avadon
  • avernum
  • back in the day
  • bees
  • bioware
  • blatant pr
  • books
  • boring
  • both artsy AND fartsy
  • braid
  • business stuff
  • cowardice
  • criticism
  • death
  • design
  • destroying my employability in the game industry
  • developer diary
  • diablo
  • dragon age
  • drm
  • dry boring stuff
  • dungeons and dragons
  • ego-massage
  • entertaining atrocities
  • everyone will hate this
  • fad
  • fart
  • flamebait
  • flumph
  • games
  • geneforge
  • gold rush
  • grand theft auto
  • grumpy gamer
  • guitar hero
  • high-functioning alcoholics
  • humble bundle
  • humor
  • i act like i am smart
  • i am a parent if you can believe that
  • i am completely freaking out
  • i am very old
  • i hate art
  • i suck at pr
  • i've wasted my life
  • indie
  • internet hate machine
  • interview
  • introduction
  • introvision
  • ipad
  • iphone
  • jetpacks
  • l2pn00b
  • linking to things i like
  • loser
  • losing lots of money
  • mass effect
  • microsoft
  • minecraft
  • mourning
  • movie
  • nerd
  • nerdjoy
  • nerdrage
  • nethergate
  • nobel prize in awesomeness
  • not about games
  • not wrong to expect to be paid for your work
  • omigodomigodomigod
  • penny arcade
  • physical activity
  • piracy
  • ponies
  • pricing
  • pubic hair and semen
  • queen of fun
  • ranting
  • review
  • rock band
  • rpgs
  • saints row
  • sale
  • sales
  • sales figures
  • shameless self-promotion
  • shareware
  • skyrim
  • something for the ladies
  • spiderweb software
  • squid
  • ssssssss BOOM
  • star trek
  • steam
  • still alive
  • stories are for losers and squares
  • tasty meat
  • tech support
  • teh casualz
  • testing
  • that guy
  • the culture war
  • think of the children
  • tldr
  • travel journal
  • union
  • VEGAS
  • view from the bottom
  • watchmen
  • what cruddy graphics
  • whistling past graveyard
  • whomwhomwhom
  • why did my computer just melt
  • work i didn't get paid for
  • world of goo
  • xbox
  • you made my virtual pet starve you jerk
  • zombies

Blog Archive

  • ►  2013 (18)
    • ►  December (2)
    • ►  November (4)
    • ►  October (6)
    • ►  September (6)
  • ▼  2012 (23)
    • ►  October (2)
    • ►  September (3)
    • ►  August (3)
    • ▼  July (2)
      • Mass Effect 3 Review: The Ending, Before and After!
      • Mass Effect 3 Review: The Good Stuff
    • ►  June (1)
    • ►  May (4)
    • ►  April (2)
    • ►  March (1)
    • ►  February (3)
    • ►  January (2)
  • ►  2011 (34)
    • ►  December (3)
    • ►  November (2)
    • ►  October (3)
    • ►  September (1)
    • ►  August (5)
    • ►  July (1)
    • ►  June (4)
    • ►  May (3)
    • ►  April (3)
    • ►  March (5)
    • ►  February (2)
    • ►  January (2)
  • ►  2010 (39)
    • ►  December (2)
    • ►  November (3)
    • ►  October (1)
    • ►  September (4)
    • ►  August (3)
    • ►  July (4)
    • ►  June (3)
    • ►  May (5)
    • ►  April (3)
    • ►  March (4)
    • ►  February (3)
    • ►  January (4)
  • ►  2009 (53)
    • ►  December (4)
    • ►  November (3)
    • ►  October (6)
    • ►  September (4)
    • ►  August (4)
    • ►  July (4)
    • ►  June (5)
    • ►  May (7)
    • ►  April (8)
    • ►  March (8)
Powered by Blogger.

About Me

Unknown
View my complete profile